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Rotating 3D model based on hardware inputs

I have a 3d model (.step) of a obotic arm. I'd like to put accelerometers on the real arm and have a windows unity application that updates the 3d view. What would be the best way for Unity to get the...

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Periodically updating frame conditionally - Time.deltaTime

I'm trying to move an object based on an array of positions values.. i.e. at a fixed interval of time (say 10ms), I want to index into the next element of the array and update the position I understand...

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Using 3rd party Dll and C# file that has 'unsafe' code

I have a custom input device for which I have the manufacturer's dll and an example C# project that works with the device fine. I'm trying to see if I can create a c# script component that can talk to...

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Rotating object based on USB Tilt Sensor

I'm trying to rotate an object based on an object with a tilt sensor connected via USB. The accelerometer outputs a signed 16 bits for x,y,z, which I then convert to an angle. fAngleX = (float)...

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Rotating 3D model based on hardware inputs

I have a 3d model (.step) of a obotic arm. I'd like to put accelerometers on the real arm and have a windows unity application that updates the 3d view. What would be the best way for Unity to get the...

View Article


Periodically updating frame conditionally - Time.deltaTime

I'm trying to move an object based on an array of positions values.. i.e. at a fixed interval of time (say 10ms), I want to index into the next element of the array and update the position I understand...

View Article

Using 3rd party Dll and C# file that has 'unsafe' code

I have a custom input device for which I have the manufacturer's dll and an example C# project that works with the device fine. I'm trying to see if I can create a c# script component that can talk to...

View Article

Rotating object based on USB Tilt Sensor

I'm trying to rotate an object based on an object with a tilt sensor connected via USB. The accelerometer outputs a signed 16 bits for x,y,z, which I then convert to an angle. fAngleX = (float)...

View Article


Problem titling an object from its center (Pitch/Roll) (screenshot)

I've imported an .fbx asset, and have the main camera pointing to it, but the way I've implemented the c# code, changes in the pitch/roll angles moves the object off screen rather than pivoting on it's...

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